Image (how it looks like)
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Enemy (their name)
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Description (the detailed informations)
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Level Type (where it is found)
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Rarity (how rare is it)
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Damage (when hit)
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Krab
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The first ever enemy that Crash has ever encountered is this guy, this crabby creatures just walks towards Crash and his friend freely, they are not that defensive though.
|
Jungle, Desert
|
Common
|
3% (by running into it)
|
|
Parakrab
|
Winged Krabs that flaps it's wings nonstop in mid-air. Jump on him, and he is a normal crabby creature again.
|
Sky Base, Mountain
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Common
|
3% (by running into it)
|
|
Basic Gongee
|
These little creatures looks like a blue ball with eyes and wears red shoes, they are one of the most basic and the most common enemies around in the game, they can be defeated by any moves by either Crash and Rass. They appear in almost every terrain.
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Anywhere (except for Mountain, Factory, Atlasphere, Roadway, and Underwater)
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Very Common
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3% (by running into it)
|
|
|
Giant Gongee
|
It looks like that these creatures has gotten any bigger and stronger, watch out for them as you may get stepped on by one, you're squashed like a bug, these big guys can be defeated if you do two attacks on them consecutively.
|
Desert, Snow, Grassland, Castle
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Uncommon
|
3% (by running into it) 45% (when stomped by one)
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|
Camo Gongee
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It is similar to the regular Gongee, except that this one sneaky creature has a color-changing skin tone, and it randomly runs out of nowhere and wanders around the place, they are slightly smaller than average Gongees, and they always change colors depending on the color of the background, which makes them harder to find.
|
Jungle, Sky Base
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Rare
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3% (by running into it)
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Mecha Gongee
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These robots looks like a Gongee except that their head shape are different, and these guys were created Dr. N. Gin., when you stand on them, you can pick them up and throw them away, if you stand close to them, they'll be firnig their lasers out of their eyes.
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Factory and Castle
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Uncommon
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15% (when you get hit by their own laser)
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|
Stickylegs Gongee
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This strange robot is a type of Mecha Gongee, they can walk on ceilings and walls, and their laser is even more effective.
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Sky Base
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Very Rare
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18% (when you get hit by their own laser)
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|
Gongee Tribe
|
These native tribes resides in the temples of N. Sanity Island and Apmuw Island, their notable weapon is their own spear, which is used to protect themselves, these guys once thought that Crash is an evil bandicoot, and that's why they became enemies in the game.
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Temple
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Uncommon
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12% (when you get slashed by the spear) 14% (when you get (non-lethally) stabbed by the spear)
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|
Barga Gongee
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These primitive creatures are what we call, the prehistoric version of the Gongee Tribes, they use a club instead of a spear, and whenever they are chasing Crash and Rass, they say "Barga Barga!".
|
Mountain, Winter
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Uncommon
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16% (when you get smacked by the club) 18% (when you get squashed by the club)
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Common Twortle
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These Twortles are the second most common enemy, if you jump on them, they will hide on their own shell, if you jump on the shell, it acts like a trampoline, all bouncy and fun, and you can even pick it up. While playing an underwater level, the Twortle swims around instead of walking around the area.
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Anywhere (except for Winter, Sky Base, and Atlasphere)
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Very Common
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4% (when they hit you)
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|
Spikeshell Twortle
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This type of Twortle has slightly different than the more common, Common Twortle. They have a smaller shell which is covered in spikes, they are not a real threat unless you touch their shell.
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Jungle, Factory, Basin, Sky Base, Mountain, Castle
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Common
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15% (if you touch their shell)
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|
Buzzsaw Twortle
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He has a buzzsaw on his back and he knows to use it, this little gangster has a buzzsaw on his shell to protect his back, spin attack this blue turtle and he'll be hiding in a shell, which Crash or Rass can use as a sharp and bouncy shell.
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Grassland, Winter, Underwater
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Uncommon
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15% (if you touch the buzzsaw)
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Twiddling Twortle
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The yellow tortoise here hides in a shell and attempts to chase after one of the duo, which makes it a chase game.
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Basin, Jungle, Desert
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Rare
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10% (if you get runned over by one)
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|
Venus Fly Claptrap
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The memorable enemy from the Naughty Dog games is back and has a new look, they are now starving and wants to chomp down the duo.
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Basin, Jungle, Temple, Desert, Village, Castle, Grassland
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Common
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16% (if you get chomped by one)
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|
Cold Chomper
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A subspecies of the Venus Fly Claptrap made it's debut here, they release a cool and shivery breeze from their mouth, and when Crash or Rass touches it, they start to shiver and get chomped. Triple jump will help you escape from their breezing breath.
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Winter, Mountain, Castle
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Rare
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16% (if you get chomped by one)
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|
Rollerdillo
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The Armadillos from Crash Bandicoot 2, now officially-named, returns again in this stage, they behave the same way, but they be starting rolling around when they see one of the marsupial friends. In Factory levels, they are protected by a metal armor.
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Village, Desert, Factory
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Uncommon
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3% (if you walk onto it 8% (if it rolls on you)
|
|
Lab Assistant
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The assistants of Dr. Neo Cortex himself, of course, guards around his castles and factories. They have two different attack patterns, they shoot Crash or Rass with a ray gun, or either they pick up potions and throw them at one of the duo nonstop.
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Factory, Castle
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Common
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10% (if you get shot by the ray gun) 15% and a temporary slowdown. (if the potions that they throw hits you)
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|
Tribesmen
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Being the servants of Papu Papu, they protect his village from strangers and "baddies", some Tribesmen crouch under a shield to protect itself and a few of them walk back and forth while carrying a shield.
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Village
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Common
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3% (if you walk onto it)
|
|
Mankey
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Monkeys that rolls back and forth threatening to run down the duo, this little guy is also one of the first ever baddies that Crash has encountered.
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Basin, Village
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Uncommon
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16% (if it rolls onto you)
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|
Krawkadillian
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Krawkadillians just wander around in various areas, if they see you, they will try to chase you and bite you, but they can easily defeated like an average Gongee. Some of them lurks from the water and tries to eat the duo from above.
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Basin
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Common
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13% (if you get bitten by one)
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Krawkadive
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Another type of a Krawkadillian, but this guy swims underwater, they don't bite, but they chase either Crash or Rass unless there are no more space for them to escape.
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Underwater
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Rare
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6% (if you touch one)
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Jet Packer Jack
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This penguin who wishes that it could fly usually appears during the levels where you must use jet packs to complete the level, usually trying to punch you out of your way, this guy is not so easy to defeat as he is using a jet pack.
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Jungle, Sky Base, Mountain
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Rare
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0% (if you get punched by one, you don't lose your health, you fall down instead)
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|
Spider
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These little creatures hang from the ceilings from a rusty castle, or they just walk around on the ground like in the temples. But be careful, if they grab you, you're in some trouble now.
|
Temple, Castle
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Uncommon
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2% (if you touch one) 13% (when you get grabbed by one)
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|
Skunkoo
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Skunkoos resembles as a skunk, he sprays his stinky odour every 10 seconds, luckily, it won't do that if you attacked him before he fires out the foul smell. The foul smell can distract you and the Skunkoo will tackle you while you're distracted.
|
Grassland, Temple, Village
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Common
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9% (if you get attacked by one)
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|
Giant Skunkoo
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Giant Skunkoos are much larger than an average Skunkoo, and he even acts like one. If you see him fire his stinky odour, run! Because it's more powerful and it can destroy crates and other enemies, when you attack him, he defends himself until you have to attack him again. If you get close to him while he is fires the foul smell, your character will fall down unconciously for three seconds, rather distracting.
|
Atlasphere, Roadway, Mountain
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Uncommon
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5% (if you fall down due to the stinky odour)
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|
Zypher
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Zyphers acts like a caterpillar-type enemy, they have spikes on the back of their bodies, so you can't jump on their backs. When you stomp on their head, it goes flat, and then you have to stomp it again. And it is finally defeated.
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Jungle, Desert, Factory
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Uncommon
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15% (if you touch one their spikes)
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|
Zlying Zypher
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Unlike regular Zyphers, these guys have wings, but no spikes, they just normally hover around the area. But in the Atlasphere levels, some of them holds a crystal with their hind legs. Some of them have spikes however.
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Basin, Atlasphere (Regular) Sky Base, Castle (Spiked)
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Uncommon
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4% (if you touch them without attacking them)
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|
Zyreph
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They don't have spikes unlike their close cousins, the Zypher. If the player jumps on their body, the Zyreph acts like a trampoline to reach higher places, these guys can be useful, so it is recommended to bounce on them.
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Atlasphere, Roadway, Jungle
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Very Rare
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0% (they can't be defeated and are touchable)
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|
Machine Gunner
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Former minions of Pinstripe Potoroo that shoots a series of bullets every eight seconds, it can be avoided if there's an extra platform or if the player crouches in.
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Factory, Castle
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Very Rare
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6% (by touching the bullet)
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|
Lectro
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Lectros looks like a floating electrical spark, they are invincible too. They usually surround an area in circle angles, they protect crystals. If you touch them, you are electrocuted and achieve a lot of damages.
|
Winter, Sky Base
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Very Rare
|
38% (if you touch them)
|
|
Fyer
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Another enemy that is similar to Lectros and Pointees, but they are faster and they protect the colored Gems and Dinosaur Eggs. They look a lot like a fireball.
|
Mountain
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Uncommon
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10% (if you touch them)
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|
Pointee
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They act like Fyers and Lectros, but the Pointee only protects gems. They are hard to pass through as they are invincible to most attacks. They are related to Bloxes.
|
Factory
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Rare
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25% (when you touch them)
|
|
Blox
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These large, sleeping, blocks serves as an elevator, a moving platform, or even a squashing machine, they are invincible.
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Sky Base, Factory, Castle
|
Very Common
|
23% (when you get squashed by one)
|
|
Ratrun
|
Generic enemies that runs instead of walking, they are pretty agile until Crash or his friend jumps on it.
|
Grassland, Castle
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Common
|
5% (if it runs over you)
|
|
Blowvase
|
The elephants that hides inside vases are Blowvases, they are often used as a furniture in the indoors for keeping intruders away, if you sit next close to this guy, it'll blow you to the back. if you spin attack them, the elephant flies off and it's vase is broken.
|
Sky Base, Castle, Atlasphere
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Common
|
0%
|
|
Needleblow
|
Argh! Watch out for the needles that these mischevious elephants blow, it's sharp, really really sharp, but you don't have to worry if you are behind them.
|
Jungle, Temple
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Rare
|
13% (when you get hit by the needle)
|
|
Red Jellectric
|
The Jellectric is a jellyfish-like enemy that'll electrocute you if you touch them, they swim quite fast.
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Underwater
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Very Common
|
38% (if you touch them)
|
|
Blue Jellectric
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The Blue Jellectric is bigger and stronger than the Red Jellectric, but they swim slower, which is their only downside.
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Underwater
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Uncommon
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45% (if you touch them)
|
|
Octotangles
|
So named for their head shape, these octopuses can camouflage and surprise you, when you get close to them, you'll get strangled by them, and you'll be dizzy for a while, while you're dizzy, it will sometime smack you with it's tentacle.
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Underwater
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Common
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5% (when you touch them) 10% (if you get whacked by them)
|
|
Popfish
|
Acts similar to the Flying Fishes of CB1, they attack the duo by jumping out of the water, attempting to land on one of the two marsupials.
|
Basin, Underwater
|
Very Common
|
4% (if it lands on you)
|
|
Warnhal
|
These fishes swims around in one direction carelessly underwater, turning back at walls, their horn is one of the main reasons why they are untouchable.
|
Underwater
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Common
|
5% (when you touch them) 17% (when you get stabbed by them)
|
|
Tumefyfish
|
These large fishes eats almost anything, especially Bandicoots and Wombats when they are swimming, if Crash or Rass gets too close to them, the fish will chase them and eat them, deducting one of their lives.
|
Underwater
|
Rare
|
100% (when eaten)
|
|
Gnawfish
|
These fishy things are strange and eager, they swim around quite fast and they like to gnaw large things and spit them out, they all look gluttony due to their spaz-like face expressions.
|
Underwater
|
Uncommon
|
10% (when gnawed) 6% (when spitted)
|
|
Eelectrician
|
As it's name suggests, it is an electric eel, it just swims around in one direction, touch it and you'll get an electric torture.
|
Underwater
|
Uncommon
|
25% (when you get electrified by one)
|
|
Bandifish
|
Bandicoot-like fishes that constantly jumps out of it's pond, if Crash or Rass touches it, the mutant fish would drag down one of them underwater and throw them back with 35% of their health drained.
|
Mountain
|
Rare
|
35% (if you get dragged down by them and brings you back onto the ground)
|
|
Air Striker
|
Look! It's a flyer, it's a plane, it's ... the Air Striker! The bird flies around in some places and he appears to be holding a bomb, watch out, because if it drops the bomb on you-KABOOM! You're almost finished.
|
Sky Base
|
Very Rare
|
4% (when you touch him) 20% (when the bomb falls on you)
|
|
AcroBat
|
Similar to Air Strikers, except that these creatures are mammals and they lack a bomb. They are smaller and usually comes in packs.
|
Castle
|
Uncommon
|
10% (if Crash or Rass gets attacked by one)
|
|
Abominable Snowroller
|
Watch out, this snowman has wheels on it's third segment, which gives him the ability to roll all over the place. If you get rolled over by one, you're unlucky and you're flat for a limited amount of time.
|
Winter
|
Uncommon
|
20% (when you get rolled over by one)
|
|
Sealota
|
A seal that walks around in icebergs, turning around at cliffs, jump on it and it'll be dizzy. If you jump on it when it is dizzy, it is instantly defeated.
|
Winter
|
Common
|
5% (if you walk into it)
|
|
Bearer
|
Previously known as the chasing polar bear from Crash Bandicoot: The Huge Adventures, this large fellow has returned and now makes a scenery a 2D chase, attempting to claw Crash or his friend and eat them alive, it could jump over gaps and anything on it's way, though, it could not turn around, but five stomps or spin attacks would make him get out of the marsupial friends' way.
|
Winter
|
Very Rare
|
15% (if you get clawed by one) 100% (if it consumes you)
|
|
Walking TNT
|
A TNT crate with basic limbs, it walks around unlike average TNT crates, jump on it, and it will explode in three seconds.
|
Grassland, Mountain, Temple, Winter, Factory, Castle, Sky Base
|
Very Common
|
10% (when it;s explosion affects you)
|
|
Warhog
|
Warthogs that walks back and forth, when it sees one of the duo however, it will attempt to chase them away and head ram them.
|
Grassland, Desert
|
Uncommon
|
15% (if it head rams you)
|
|
Neo Antidote
|
What's coming from the blaster? You heard it, it's the Neo Antidote. These enemies launches themselves from a blaster, they will constantly ram into you or any other objects, but when it accidentally rams into a wall, it's knocked out.
|
Roadway, Factory, Castle
|
Very Common
|
9% (if it rams into you)
|
|
Neo Missile
|
It acts just like the Neo Antidote, but it follows you, and it could explode on contact if it hits you frontwards, avoid them as they are much more dangerous to avoid and to get rid of!
|
Atlasphere, Temple, Sky Base
|
Common
|
12% (when it explodes near to you)
|
|
Hoppen
|
It looks similar to to Hopster, and they act like them, but instead of jumping vertically, they hop around in a local area back and forth, they don't get off the platforms unless you get rid of them.
|
Village, Jungle, Basin
|
Common
|
5% (when you touch it)
|
|
Hopster
|
These froggy critters stands on small platforms and when they see you, they will jump over vertically just to block your way, they can't be stomped on, but they can be defeated by other aerial attacks, they are more poisonous.
|
Castle, Temple, Basin
|
Uncommon
|
9% (when you touch it)
|
|
Lizzop
|
Bipedal lizards that stands in one spot, and hops on a different platform every three seconds, they can be easily defeated.
|
Basin, Temple, Desert
|
Rare
|
8% (if it hops on you)
|
|
Whipper
|
These whip wielding bandicoots will stop at nothing to attack somebody else with their whip at anyone who tries to go after Cortex. So you have to avoid them to clear the level, spin attack this creature and he'll run away.
|
Desert
|
Uncommon
|
14% (when you get wipped by one)
|
|
Rangakoo
|
Being Kangaroo-like, they hop around in a local area and when they see the duo, it will try to kick them.
|
Desert
|
Very Rare
|
10% (when you get kicked by one)
|